A Billion Cards

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Card Zero

abillioncards.substack.com

Card Zero

Follow along as a try to make a board game with 1 billion unique cards

Ben Harkins
Oct 28, 2021
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This is arguably one of the more self indulgent things I’ve ever done, but you’ll have paid to be here so I’ll only feel a little bad.

I accidentally found q-basic on a family computer when I was 11, and 26 years

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later left tech to publish board games full time. Analog, in-person, cardboard-plastic-and-wood board games. You can’t change them once they’re launched. You have to make the whole thing on the first shot
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. You have to move and store them around the world; a particularly insidious nightmare in this year of C19+2. Dang, I miss making software.

In all that time I never really blogged

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, vlogged, or posted anything substantial to social media consistently. In theory I like the idea of being a person who does, so here we are. Writing things down requires that you think coherently, and forces a reckoning for the “amazing” ideas in your head. The accountability to you, dear reader, doesn’t hurt either.

So, I’m going to write about making a game with a billion unique cards. There’s nothing special about that number in particular other than it being big — really big — in terms of how many unique cards you usually find in a board game. Inventing a billion cards isn’t something a human can do alone, so I’ll have to put the machines to work to help get this done. Don’t worry, I have gamer’s honor

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: I will not cheat. Each card needs to be interesting, look interesting, and matter for the game. Oh, this means I’ll have to make the game itself, too. I’ve done that a couple of times, so, that’ll be easy, right⸮

I have procedural content generation projects for two of my games

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that are already in the works, so I’ll talk a lot about those a lot along the way. It shouldn’t stray too far from the goal, though. NFT
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s will be involved, too, obv.

Speaking of goals, I hear smart goal-setting involves dates, so I’m aiming to give myself 1 year from today for the initial launch. Wow, that feels aggressive (8 months would be worse), but I’m pumped and you’re still reading — let’s go!

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, a CS degree, 15 years of building enterprise software, 1 acquisition, and a ton of ai, generative art, and other hobby coding projects, and a growing obsession with the crypto space later…

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Yeah, yeah, expansions…

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It’s the third paragraph and I’m already lying to you. You should probably leave.

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I made this up, it’s not really a thing.

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Spoiler alert for Floodgate fans, Sagrada and Decorum are both planned to have fancy, infinite content generation. Get ready!

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You definitely don’t need to know what this is to enjoy the ride

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